Jan 12, 2008, 05:49 PM // 17:49
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#41
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Desert Nomad
Join Date: Apr 2006
Profession: W/
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Quote:
It said "could", which means that it wasn't used.
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The use of the word "could" does not indicate whether or not it was actually used.
Splinters and your own eyes and all that sort of thing....
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Jan 12, 2008, 06:53 PM // 18:53
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#42
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Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
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Quote:
Originally Posted by Faer
Because somebody who should be fired hasn't been.
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Because if a glitch or bug is not fixed, that person has to be fired? No.
There will always be bugs and glitches to be exploited in a computer game, with all the tools available to a person. Hackers and exploiters are annoyingly persistent and can find the oddest glitch or bug because their goal is to gain an unfair advantage.
Who knows how long the person who discovered the pre-searing glitch spent finding it, it could have been an hour it could have been months. Anet, who is in charge of the game can't possibly code everything perfectly, they have deadlines and other tasks to concern themselves with. With enough time, I am sure the programmers can code such a complex program perfectly, but Anet programmers do not have that luxury, like any computer game programmer.
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Jan 12, 2008, 07:04 PM // 19:04
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#43
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Krytan Explorer
Join Date: Oct 2006
Location: The Netherlands
Guild: retired from gw [agro] still ftw
Profession: W/
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it seems we have some really good computerprogrammers here.... why dont you all make a flawless game...
Bugs can occure after a new update... Its like fix one and another hole can occure... I dont think there is a flawless online game out there
Last edited by Uber Mass; Jan 12, 2008 at 07:08 PM // 19:08..
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Jan 12, 2008, 07:15 PM // 19:15
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#44
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Forge Runner
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No, Glitches happen. Problem with Anet is that glithces are more of a regularity than exception. It seems that EVERY update, they screw something up.
I hope Anet will be more precise in their code in GW2, it's been getting really sad lately.
Anyone remember cracked armor after gwen update/release, yeah thats right, it didn't do anything. A new condition, and they couldn't even be bothered testing it once...
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Jan 12, 2008, 07:19 PM // 19:19
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#45
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Wilds Pathfinder
Join Date: Feb 2007
Location: Around
Guild: Pillar's of Earth [ROCK]
Profession: W/
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Elite Tomes in Pre FTW!
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Jan 12, 2008, 07:24 PM // 19:24
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#46
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Krytan Explorer
Join Date: Oct 2006
Location: The Netherlands
Guild: retired from gw [agro] still ftw
Profession: W/
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Quote:
Originally Posted by Killed u man
No, Glitches happen. Problem with Anet is that glithces are more of a regularity than exception. It seems that EVERY update, they screw something up.
I hope Anet will be more precise in their code in GW2, it's been getting really sad lately.
Anyone remember cracked armor after gwen update/release, yeah thats right, it didn't do anything. A new condition, and they couldn't even be bothered testing it once...
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I play GW for quite sometime now and on a very regular basis.. And its true things go wrong now and then... It bothers one more then the other thats true too.... But still i think its a very enjoyable game and take the flaws for granted... Luckely GW has a big community and lots of people who give them feedback also.. Question tho they prolly have a regular test team... Do they have a test team amongst a small group of players?
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Jan 12, 2008, 07:28 PM // 19:28
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#47
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Jungle Guide
Join Date: Mar 2006
Location: Sitting in the guildhall, watching the wallows frolic.
Guild: Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]
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I'm very happy that ANet IS 'updating' as often as they do....
Most online games are very buggy, and they wait until a specified date/time/alignment of the planets/ before they even attempt to fix.
ANet at least attempts to keep the game running smoothly as possible.
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Jan 12, 2008, 07:38 PM // 19:38
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#48
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Oregon
Profession: W/N
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Why dont they just check to see who has post searing items/skills and just warp them to Old Ascalon?
Ever since this update ive been getting froze up constantly. If I had a stopwatch I could time them. I just stop like im looking at a screenshot. But if its lag, a bug, and or my computer its just plain irritating.
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Jan 12, 2008, 08:02 PM // 20:02
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#49
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Lion's Arch Merchant
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Just try fighting charr north of the wall since this update. They may be half way across the map from you then the screen flickers and they are all over you - weird and almost unplayable in spots.
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Jan 12, 2008, 08:06 PM // 20:06
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#50
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huh?
Join Date: Jun 2005
Location: Follow the rainbow, make a left and voila
Guild: Guildless
Profession: R/
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Quote:
Originally Posted by Coridan
why don't they just open pre up to the guild hall...i mean come on...numerous exploits involving taking stuff into pre...or just add in a storage in pre...problem solved. There is no way to rebalance pre...so the only way to make it "balanced" is to give everyone access to everything in game
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I think the problem with this is players who legitimately got their Defender of Ascalon title would be upset. Unfortunately, many players abused the glitch from a few months back and used elite tomes in pre to get that title. ANET gave players that had used tomes, insignias... a chance to leave Pre and move to post, or get banned.
__________________
HABLO ESPAÑOL
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Jan 12, 2008, 08:17 PM // 20:17
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#51
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Frost Gate Guardian
Join Date: Sep 2005
Location: Netherlands
Guild: DVDF
Profession: R/Mo
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Quote:
Originally Posted by Skawtt
Why dont they just check to see who has post searing items/skills and just warp them to Old Ascalon?
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Amen...
Obviously as long as people have the will to bring post items to pre there will (sooner or later) be glitches found and exploits abused.
Imo the best way to deal with past -and- future post2pre glitches is by preventing people from wanting post items in pre in the first place, problem solved!
Adding storage in pre would, in a way, ''fix'' the remaining post items in pre but it would also ''fix'' everything else, everything everyone farmed in pre legitimately will be rendered severely devaluated at best.
The part many people like about pre is that it's detached from the rest of GW. It's almost like a mini-GW...but not anymore if a Xunlay agent is added there and btw...pre is 2 years in the past, theres also the time paradox.
My vote would go to having periodical database screenings of every pre character, any pre character having ''anything'' from post --> *poof* is in ascalon city POST searing without warning.
It's already shown that giving warnings to renowned glitchers will not work...it's like giving heroine to a heroine addict but making him promise that this will be the very last time....lol OFCOURSE he'll use more afterwards!
Just send them to post and be done with it...if noone wants to glitch post items to pre then nobody will
Edit:Oh and you can stop the Arenanet bashing now...it serves no purpose whatsoever.
They are proly reading this...bashing will make them ignore you (most of the time anyway...I know I would ignore you).
tyvm, and have a nice day
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Jan 12, 2008, 08:20 PM // 20:20
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#52
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Wilds Pathfinder
Join Date: Mar 2007
Profession: Rt/
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Quote:
Originally Posted by Ctb
The use of the word "could" does not indicate whether or not it was actually used.
Splinters and your own eyes and all that sort of thing....
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Uhh yeah it does.
Here is a vocabulary lesson for you...
Quote:
Originally Posted by Dictionary.com
Could
–verb
1. a pt. of can1.
–auxiliary verb
2.(used to express possibility): I wonder who that could be at the door. That couldn't be true.
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Jan 12, 2008, 08:22 PM // 20:22
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#53
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Desert Nomad
Join Date: Apr 2006
Profession: W/
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Because running a database query that looks for the presence of potentially thousands of items, potentially by joining multiple tables, every single time any one person among thousands zones in pre would be a ridiculously expensive process that would cripple the database server and render the game unplayable?
Oh, that's right. Most of you people whining aren't programmers of any stripe so you wouldn't have known something that basic...
Look, like it or not, bugs exist in programming and often the only way they're found is when someone exploits them. It is ridiculous and unreasonable to expect a company to not have any serious bugs ever, and Guild Wars has not really had major problems, bug-wise, since I've been playing. If the company is responding to reports in a timely and professional manner, as ANET is, they're doing a good job. As someone who has reported numerous vulns to various things ranging from games to websites to desktop applications, I can say that ANET is problem one of the more responsive and respectable companies.
Whine if you want, but all you're proving is that you have absolutely no idea what you're talking about.
No, it doesn't. Read your own definition, apply some critical thinking using the word "possibility" as your starting context and welcome to my ignore list for erroneously pressing an off-topic issue that can only serve to derail the thread. There, now we won't discuss it any more.
Last edited by Ctb; Jan 12, 2008 at 08:31 PM // 20:31..
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Jan 12, 2008, 09:01 PM // 21:01
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#54
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Wilds Pathfinder
Join Date: Mar 2007
Profession: Rt/
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Quote:
Originally Posted by Ctb
No, it doesn't. Read your own definition, apply some critical thinking using the word "possibility" as your starting context and welcome to my ignore list for erroneously pressing an off-topic issue that can only serve to derail the thread. There, now we won't discuss it any more.
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Yes thats right the "possibility" of post items being brought to pre.
How about I rephrase the update for you...
*Fixed an exploit that had the possibility of being used to bring post-searing items into pre-searing.*
There does that help you comprehend what I am getting at?
Last edited by 1 up and 2 down; Jan 12, 2008 at 09:26 PM // 21:26..
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Jan 12, 2008, 09:16 PM // 21:16
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#55
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Frost Gate Guardian
Join Date: Sep 2005
Location: Netherlands
Guild: DVDF
Profession: R/Mo
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Quote:
Originally Posted by Ctb
Because running a database query that looks for the presence of potentially thousands of items, potentially by joining multiple tables, every single time any one person among thousands zones in pre would be a ridiculously expensive process that would cripple the database server and render the game unplayable?
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Then perform the query for items that are more likely to benefit pre characters, an armbrace is worthless in pre as are many other items.
You can stop the whine-ifications right now, most people are not programmers, thats a fact of life. Most people aren't presidents either..sheesh
I suppose with thousands of zones in pre you mean thousands of persons?
If they don't want, or can't, search databases for illegitimate items then, instead of calling me a whiner, try adding to this discussion in a more constructive way.
If you have a better idea how to end these types of glitches then by all means, speak up lol!
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Jan 12, 2008, 09:17 PM // 21:17
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#56
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Frost Gate Guardian
Join Date: Jul 2006
Guild: [kiSu]
Profession: W/
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Quote:
Originally Posted by 1 up and 2 down
Yes thats right the "possibility" of post items being brought to pre.
How about I rephrase the updates for you...
*Fixed an exploit that had the possibility of being used to bring post-searing items into pre-searing.*
There does that help you comprehend what I am getting at?
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*Fixed an exploit that made it possible to bring post-searing items into pre-searing.*
better?
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Jan 12, 2008, 09:46 PM // 21:46
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#57
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Here's an idea; it's pre-searing, who the hell cares? Is someone having -insert whatever items have been dragged into pre-sear- going to give someone the upperhand in death-leveling a moa bird/charr/whocaresbecauseitspresearing? Oh damn, that experience scroll made it so some random guy has to kill one less moa to achieve his legendary dier of ascalon, stop the press. If someone needs max gear to kill level whatever charr because they're really terrible at the game I don't care.
If pre-sear is apparently so important that they continue to fix it (and even add content to it) then enable hard-mode and the storage box after you're level 10. Any item that touches your storage box cannot be traded in pre-searing to someone below level 10, nor can it be dropped on the ground in an instance. Anything that drops while in hard mode pre-searing is flagged in the same manner. Maybe this way legendary defender of ascalon is more about defending and less about dying.
If someone complains because LDoA has become cheapened who cares. I had get the infusion run five times when I first started playing, it's better now. They make changes for the better; if the title becomes more achievable/enjoyable for more people then I'm all for it. People bitched about the kurzick/luxon titles becoming easier but I'm sure it made even more people happier when the changes were made.
And while we're at it, change survivor so it isn't stupid. Sorry I wasn't going to delete the character I made a year before titles were introduced.
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Jan 12, 2008, 09:56 PM // 21:56
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#58
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Quote:
Originally Posted by Racthoh
Here's an idea; it's pre-searing, who the hell cares? Is someone having -insert whatever items have been dragged into pre-sear- going to give someone the upperhand in death-leveling a moa bird/charr/whocaresbecauseitspresearing? Oh damn, that experience scroll made it so some random guy has to kill one less moa to achieve his legendary dier of ascalon, stop the press. If someone needs max gear to kill level whatever charr because they're really terrible at the game I don't care.
If pre-sear is apparently so important that they continue to fix it (and even add content to it) then enable hard-mode and the storage box after you're level 10. Any item that touches your storage box cannot be traded in pre-searing to someone below level 10, nor can it be dropped on the ground in an instance. Anything that drops while in hard mode pre-searing is flagged in the same manner. Maybe this way legendary defender of ascalon is more about defending and less about dying.
If someone complains because LDoA has become cheapened who cares. I had get the infusion run five times when I first started playing, it's better now. They make changes for the better; if the title becomes more achievable/enjoyable for more people then I'm all for it. People bitched about the kurzick/luxon titles becoming easier but I'm sure it made even more people happier when the changes were made.
And while we're at it, change survivor so it isn't stupid. Sorry I wasn't going to delete the character I made a year before titles were introduced.
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They can add whatever content they want to it, and all game areas for that matter. Cheapening titles is just a label people put on to them to say that they're mad they had to do it the hard way to achieve it, but picking and choosing what exploits to fix in the game based on player opinionated importance is not the object of fixing bugs, nor should it be.
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Jan 12, 2008, 10:29 PM // 22:29
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#59
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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Heh. At this point presearing's been so compromised that they might as well just add a link between it and the rest of the GW universe.
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Jan 12, 2008, 10:33 PM // 22:33
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#60
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by DreamCatcher
pre is 2 years in the past, theres also the time paradox.
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You're constantly traveling back and forth in time if you've ever gone between Tyria/Cantha and Elona (extra points if it's via Crystal Overlook!), or from any of them to EotN areas...
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